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In the same article as the multiple-data-speed iPhones iLounge published their artist renditions of the next generation iPod Nano — the iPod Nano 5g. This new version is due to be released in July/September of this year and has the major addition of a camera?!?
Other changes include a larger aspect ratio on the screen moving from 1.33:1 to a larger 1.5:1. The click wheel will shrink, have a smaller button, and be moved towards the bottom of the device a bit to support the larger screen.
The artist concept looks pretty good but I have some small issues with it. First and foremost the camera seems to be in a very odd place. Seems to be there would be a lot of accidental covering of the lens when people are trying to shoot photos thanks to its location behind the click wheel. Scratch that. On further observation I think anywhere they put a camera on an iPod Nano would be an odd place. Where its at in the image would probably be the least odd of all the odd possibilities. A camera in the iPod Nano? I though the iPod Touch would be sporting one first . . .
I will however admit that iLounge has a history of being pretty good with getting their artist renditions. They were spot-on with the 4th generation iPod Nano.
Via modmyi
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The video is from IntoMobile and which to me it looks like they are using an ipod touch to play the game. I hope the game runs as smooth on the iPhone as it does on their ipod touch, because as you guys may know the ipod touch is way better at playing games smoother and faster than the iPhones just because it doesn’t have the extra load of running a phone app like the iPhone does which in turn our iPhones lag sometimes during games, and such because it is needing to play the game and be a phone at the same time. Anyhow check out IntoMobile’s video preview as they obiviously got their hands on the sims 3 for iphone/ipod touch
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While developing an iPhone app I ran accross Pinch Media. This company is offering free “application usage statistic tools” for iPhone developers. All you have to do is register and integrate a library provided by Pinch Media into your iPhone app and you get live statistics of your application’s usage (sorted by country, time of usage, iphone/ipod type…) on the Pinch Media Website. Sounds pretty good, huh?
I tested Pinch Media’s offerings and found out:
- Every time you quit an application that integrates Pinch Media, the following data gets transferred to Pinch Media: iPhone UUID (the unique ID of your iPhone), iPhone Software release, iPod/iPhone version, a timestamp when application usage started, a timestamp when application usage ended and (if you allowed it) the longitude and latitude values of your position. You can see the detailed data that gets sent out to Pinch Media in the graphic to the left.
- If no active internet connection is detected, the usage data gets saved to an sqlite database for every session. The next time there is an internet connection available all that data gets sent out to Pinch Media servers (beacons.pinchmedia.com).
- This all happens in the background. The user has no clue that the data is being sent to Pinch Media.
I then became curious as to how many applications in the App Store already integrate Pinch Media. I did a quick check on my iPhone (such a check works only on jailbroken-phones, look for the pinchmedia subfolder in Documents of each applications) I have currently 30 3rd party applications installed. 9 of them integrated Pinch Media. Your mileage may vary, but it just shows that a lot of applications seem to use Pinch Meda already. Just to note: None of these apps mention anywhere that they are sending out data to 3rd parties (Pinch Media).
While I can see the huge benefit of Pinch Media for me as an application developer, I decided not to integrate it.
Here is why: I have a problem with applications sending out private data to 3rd parties in the background, while the user has no clue that this is happening. Whatever Pinch Media uses this data for (possibly further advertising), I think it’s not good practice. While many people are afraid that Google is collecting lots of data, it seems regarding iPhone Application Usage statistics there is already another “Big Brother”. The “Pinch Media Analytics Tools” for iPhone Applications are comparable to what “Google Analytics” is for Websites. But there is a big difference: You can easily find out if a website uses Google Analytics by just looking at the HTML source; but that’s hard to do with iPhone applications.
While people are critical about what’s going on with their desktop computers (applications phoning home etc.) and can block those activities with firewalls, this awareness seems to be missing when it comes to smart phones, until now. If you are on a cellular network you have no control to block (e.g. by a firewall) what the application is doing and which servers it is sending data to. You have to trust the application developer, and that the application is doing what was announced. As 3rd party applications on smart phones have just started to emerge, this is definitely a problem that needs to be solved in the future. Until then, developers should explicitly announce somewhere in the application description, if they send out data to 3rd parties and give the user an option to turn this behavior off.
Via Planet-Iphones
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There was a post yesterday on irealsms.com saying that the final iRealSMS beta release is out and as you can see from the screenshot above the official iRealSMS 2.0.8.4 update is coming sometime within a few days if no bugs are found in the release. Go HERE to see more info on the 2.0.8.4 beta e release. Check out the changes made in the new update below:
Released 5-23-09
Changelog:
Added:
Bugs Fixed:
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An anonymous source of ours out of Apple lets us know inventory is being stockpiled on 8GB iPod Touches and Canon printers. They’ve confirmed they’re for the upcoming Apple Back to School special (which Apple typically does the first week of June all the way through August).
Generally the deals are a free iPod or printer with purchase of any Mac – looks like this year that’ll be upgraded to an 8GB iPod Touch!
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We have been getting recent shipments that contain hundreds of 8gb iPod touches, and pallets full of Cannon printers. This is so much more than we normally keep in stock.
…[we've] confirmed that Apple would … be doing a back to school program involving free iPod touches (8gb), and a free printer ($100 value). |
If you’re planning on buying a new Mac, hold off a couple weeks!
Via modmyi
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Team 17 is currently busy making, the popular PC game Worms, available for the iPhone. There is no release date confirmed. All we know is the game will be released soon. Below is a short video clip of the upcoming iPhone game Worms.
via iphonefreakz
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Curiouser and crazier is our motto of the moment, as we get what could be our third (3rd!) carrier leak of the day, following the T-Mobile Austria faux pas highlight an iPhone 32GB and the Vodafone Australia early EOL notice for the 16GB.
This one, according to PhoneArena.com, comes courtesy of and AT&T, which — if accurate — is offering to take in your as yet non-existent iPhone 32GB and give you $355.00 towards a trade in for last year’s BlackBerry Bold.
via tipb
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A placeholder for a 32GB iPhone was accidentally posted by T-Mobile Austria but quickly taken down.
It has been assumed that a 32GB iPhone release is imminent; however, this is the first official leak to hint at confirmation. You can view a screenshot of the placeholder below…
via MacRumors
